- Regrowth Incremental alpha progression spans six stages across a growing island chain.
- Energy first: machines, furnaces, and perk-tree upgrades drive every early stage.
- Reset layers (fossils, sap, prestige) refund progress for permanent multipliers.
- Mining and crystals unlock at stages four and five, gated by depth and pickaxe quality.
- Full run takes days: expect 24+ hours of playtime to reach the final stage.
Regrowth Incremental Alpha Overview
Regrowth Incremental is a Roblox incremental game by the Grind To Ascend team, currently in its early alpha/BETA phase. You start on a barren rock with a Singularity core, extract Energy, and unlock over 650 upgrades and 75+ currencies across six chapters to bring the planet back to life. The alpha build already includes the full stage ladder, so understanding how each stage feeds the next is the key to an efficient run.
Video Highlights:
- Full run from tutorial machines to the final stage six island
- First reset layer at 200 trillion energy and 250 jewels
- Mining depth system with forge-crafted pickaxes
- Crystal barn, merging minigame, and blue steel unlocks
Spend every point into Energy upgrades in the perk tree during stage one. Energy multiplies everything downstream — crystals, jewels, XP, and eventually cash.
Stage-by-Stage Progression
| Stage | Unlock Requirements | New Content |
|---|---|---|
| 1 | Tutorial + tycoon buttons | Energy, machines, perk tree, crystals, jewels |
| 2 | 200T energy, 250 jewels | Life creation, cells, logs, research, terraform, monsters |
| 3 | 5M sap, 500 octillion energy | Money tree, prestige, upgrade tree, gold bars, emerald, energy shards |
| 4 | ~33M gold bars | Crystal barn, crystal shards, opal, crystal merchant, merging |
| 5 | 500 blue steel | Mining, forge, ores, mining upgrades, mastery |
| 6 | 5M uranium (reduced to 2M in a later patch) | Dungeons, new island |
Stage 1-2 Core
- Buy fast, heavy, super extractors in order
- Use the M key to mass-upgrade machines
- Bank 250 jewels for the stage two reset
Stage 2-3 Core
- Grind life shards, then fossil reset
- Unlock tree cutting and sap resets
- Automate gear production on floor two
Stage 3-5 Core
- Convert cash to gold to emerald
- Prestige for starter kit and money multipliers
- Farm bonds and opal for barn tiers
The "no reset" stage option costs extra currency. If you take it, always keep the required jewels or sap banked for the next stage gate — running dry forces a long regrind.
Mining and the Forge
Mining is where most of your late-alpha playtime goes. You dig through depth layers (dirt, mud, basalt, blackstone), mine ores like stone, coal, tin, iron, and uranium, and use them at the forge to craft progressively stronger pickaxes.
| Pickaxe Tier | Rough Power | Notes |
|---|---|---|
| Starting tool | ~9 damage | Enough for dirt layer |
| Basic forge craft | 200 damage | One-shots early ore nodes |
| Iron-based craft | 16M damage | Huge jump, needs ~600 iron |
| Late forge craft | 2B+ damage | Requires cash rune multipliers |
Open the Mine
Unlock mining at stage five, jump into the pit, and start clicking ore nodes for stone and gemstones.
Buy Path Upgrades
Spend stone on path upgrades and the forge pathway to raise damage and ore variety.
Craft Better Pickaxes
Feed stone, gemstones, and metals into the forge. Upgrade the forge itself for bonus damage before crafting.
Push Depth Milestones
Every ore mined adds depth. Pass 20m, then 125m, then 235m to unlock new ores like iron and uranium.
Stack Runes
After prestige five, buy runes — the Earth rune grants faster descent and up to triple damage.
Cash upgrades are the single biggest pickaxe-damage multiplier late-game. Put factory points heavily into cash (8x or more) and keep energy multipliers running beneath it.
Currencies and Reset Layers
The alpha cycles you through nested reset currencies, each boosting the layer below it.
| Currency | Source | Boosts |
|---|---|---|
| Perk points | Energy leveling | Perk tree branches |
| Crystals | Generated every ~10s | Jewels and tier upgrades |
| Jewels | Crystal conversion | Stage resets, platinum chance |
| Life shards | Life creation tiers | Fossil unlocks |
| Fossils | Life shard reset | Life shard and terraform boosts |
| Sap | Log reset | Research, stage three gate |
| Prestige points | Factory reset | Starter kit, money and XP multipliers |
| Opal | Barn crystal reset | Barn tiers, adamantium path |
Buy auto-buy frames and auto-buy upgrades with gears as soon as floor two opens. Automation converts the fossil and sap grinds from active clicking into passive income.
Efficient Run Checklist
Alpha Run Milestones:
- Reach 1B energy per second with extractors
- Complete first stage reset with 250 jewels banked
- Perform first fossil and sap resets
- Unlock full automation on floor two
- Craft an iron pickaxe (16M+ damage)
- Reach prestige five and buy Earth runes
- Collect 2M uranium for the final stage gate
Most mid-game layers (opal, platinum, research) progress well while AFK. Log in, buy upgrades, then idle — this is how veteran players compress a week-long grind.
FAQ
Q: How long does a full Regrowth Incremental alpha run take?
Expect over 24 hours of active playtime spread across roughly a week. Mining and the bond/opal grinds between stages four and five are the longest stretches.
Q: Should I use the no-reset option on stage upgrades?
Only if you have spare currency. It costs extra jewels or sap, and you still need banked resources for the next stage gate. Most players should take the standard reset.
Q: What is the fastest way to increase pickaxe damage?
Combine forge upgrades, iron-tier pickaxe crafts, and cash multipliers from the factory. After prestige five, runes like Earth add stacking damage and faster descent.
Q: Is the crystal merging minigame required?
Yes for stage progression — merging quartz is how you accumulate the 500 blue steel needed to unlock stage five. Fortunately it plays like a quick casual minigame.